Can I use just HTML and JavaScript to build an Apollo Application?
Yes.
我可以只用HTML和JavaScript来创建Apollo应用程序吗?
是的。
What IDE do I use to develop Apollo Applications?
You can leverage any existing IDE that you already use for Flash / Flex or HTML / JavaScript development (such as Flex Builder, Eclipse, vim, etc…). Apollo does not require a specific IDE.
We will be releasing a set of command line tools for Apollo that will make it easy for developers to do Apollo application packaging and development via their favorite IDE or editor.
Basically, you can use anything that creates SWFs or HTML files.
开发Apollo应用程序的时候用什么IDE?
你可以使用你已经用来进行Flash/Flex或者HTML/JavaScript开发的既有的IDE(比如Flex Builder,Eclipse,vim,等等),Apollo不需要一个特殊的IDE。
我们将会发行一系列Apollo命令行工具,它可以使开发者打包Apollo应用程序以及通过他们喜欢的IDE或编辑器进行开发变得简单。
基本上,你可以使用任何东西来创建SWF或HTML文件。
Can I use the Flash Authoring tool to create Apollo content?
Yes, as long as you use a version of Flash Authoring that supports ActionScript 3 / AVM2 (such as the next full release of Flash Authoring).
There is currently a publicly available ActionScript 3 preview release of the next version of the Flash Authoring tool (code-named Blaze) available on labs.
我可以使用Flash Authoring工具创建Apollo的内容吗?
可以,只要你使用支持ActionScript 3/AVM 2的Flash Authoring版本(比如下一个发行的Flash Authoring 完整版)。
现在labs中有一个公开的可以利用ActionScript 3的Flash Authoring工具下一个版本(代号 Blaze)的预览版可以使用。
How will the Apollo runtime be distributed?
Apollo will be distributed in a number of ways, including but not limited to:
?Download from the Adobe website
?Distributed with Apollo applications (in case the user does not have Apollo installed).
We are also exploring a number of other distribution methods, and are confident that we will be able to quickly get significant distribution of the Apollo runtime.
We will talk about this more, as we work through some of the options.
Note, this topic was discussed in more detail in this podcast.
Apollo运行时服务是如何分发的?
Apollo的分发将会有多种方式,包含但不限于下列方式:
从Adobe网站下载
同Apollo应用程序一同分发。(万一用户没有安装Apollo)
我们也正在探索很多其它的分发方式,并且确信我们将可以很快将Apollo运行时服务大量分发。
当我们干完一些工作之后我们将会对这一点讨论更多。
注意,在这个podcast中更详细的讨论了这个主题。
Will developers be able to distribute the Apollo runtime installer with their applications?
Yes, in addition to creating and distributing cross-platform Apollo application installer files, developers will also be able to create native installers that can first check if the user has the Apollo runtime installed. If the runtime is not already installed, it will install the runtime, and then install the application.
Note, this topic was discussed in more detail in this podcast.
开发者可以可以把Apollo运行时服务的安装程序同他们的程序一同分发吗?
可以,除了创建兵分发跨平台Apollo程序安装程序之外,开发者也可以创建一个可以首先检查用户是否安装了Apollo的程序。如果没有安装Apollo,它将会先安装Apollo,然后安装你的程序。
注意,在这个podcast中更详细的讨论了这个主题。
How are Apollo applications installed?
Apollo applications are installed like any other application on a users computer. The user downloads a cross-platform installation file, and double clicks it which starts the install process.
The experience for the end user depends on which operating system they are running on, as Apollo will provide an installation mechanism consistent with that of the current operating system.
We are also exploring a number of other mechanisms for Apollo application installations.
Apollo应用程序是如何安装的?
Apollo应用程序同用户电脑里其它任何应用程序的安装是一样的。用户下载安装程序,然后双击它开始安装过程。
终端用户的体验依赖于他们在什么操作系统上运行,因为Apollo将提供一个与当前操作系统一致的安装机制。
我们也在探索Apollo应用程序安装的许多其它机制。
What HTML / JavaScript engine will Apollo use?
We are still evaluating available HTML engines. We will NOT be building our own HTML engine.
Apollo将会使用什么HTML/JavaScript引擎?
我们还在评测可用的HTML引擎。我们将不会创建自己的HTML引擎。